In this post I'll describe the shopping list, and when the parts arrive I'll post some more on how well they work together.
In just over a month I will start a one-month residency at I-Park. My proposal is based around 'portable projection', and in this post I want to describe what that means and what I am planning to do onsite.
My proposal to I-Park was that I will appropriate the projection bombing technique (described below), but this time to explore a new approach to my installation work. Instead of scanning, photographing, replicating or manufacturing textures in a studio or gallery, I wanted to work with real, physical objects and textures, which have a life - and unpredictability - of their own.
Today I set up openFrameworks (OF) on my new Mac, and added my first addon. I chose to add an addon which allows OF to talk to SuperCollider (SC), so that I can experiment with some of the synesthesic effects that I have described previously.
My new Mac arrived and one of the first things I wanted to do was set up SuperCollider (SC). Installing SC on a Mac is really easy - it's just a regular
.dmg installer. Once it's in your Applications folder you're good to go.
But editing in the SC window isn't much fun -- you really need a decent code editor / file manager / syntax highlighter. I took Gene's advice (I've been doing that a lot recently) and installed TextMate.
The MSI laptop I've been using since 2009 came to an unfortunate end recently - it was in my backpack when I came off my bike. My (slight) injuries healed just fine, the MSI was never quite the same again.
Until now, improvements in Windows, and my use of Win-only software vvvv had been enough to stop me migrating to Mac or Linux. I was forced to buy a timely laptop upgrade by the bike accident, but why choose Mac?
In a previous post I mentioned Scott Wilson's tutorial as a really good starting point for learning SuperCollider (SC). Below I have summarised just about everything (including codeblocks) written in that tutorial, but this time all on one page!
This is so that once you have read the tutorial you have a Quick Reference to help you get started. You can navigate the material quickly using jumplinks: