First Working Day
Yesterday was our first day in the space (Nutrecht). It's a huge empty warehouse building with a number of large empty spaces. When we arrived several other installations were in the process of being set up.
It's very cold, and everyone is walking around with coats and scarves on. Music and random sounds keep kicking out from around the warehouse.
| An odd device in the corridor |
I met the other collaborators first thing at the airport to come out here (most for the first time). Gareth Griffiths is organising and managing the team. Mike Wilson is preparing 3D meshes and objects to make up the scene, and Joseph Mounsey is working on the visualisation and dynamics of the augmented scene.
Tom Parslow is writing software to collect data we are interested in from the Kinects, format it and send over the network. Hayden Anyasi is designing a VVVV patch to handle the 3D scene and feed in the Kinect data, and to push out scene-related data across the network for use in the sound environment.
| Co-working in a cold warehouse |
Barney Thorn is working on sound design, writing tracks which can be stretched and morphed by interaction with the Kinects. Alex Hosford and I are working on a Max/MSP environment to listen for Kinect data and use it to stretch, morph and treat Barney's sounds.
So we're all divided into little working groups, huddled around a small desk in a large warehouse. We all had about 1 hour's sleep the previous night, due to an early flight / train out to Utrecht from London.
| The space already has some installations... and a bicycle |
We persevered and by the end of the night we had a made a good start. There is a proof-of-concept-style basic interaction running from the first Kinect box through to the sound environment. Barney has written one and a half music tracks! The 3D visuals are started but weren't plugged in yet. A good start.
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All posts
May 2013
October 2012
September 2012
- Residency Begins at CAC Troy
- Installation Sketch at Open Studios
- Roman Moshensky's Mirror World
- Open Studios at I-Park
- Perception as a Creative Process
August 2012
- The I-Park Graveyard
- Scoping Out the Land
- Residency Begins at I-Park
- Residency at Contemporary Artists Center
July 2012
June 2012
- Stephen Lumenta's SC TextMate Bundle
- Adding OF Addons (ofxSuperCollider)
- Setting up SuperCollider with TextMate
- Switching to MacBook Pro
- QuickRef for SuperCollider
May 2012
- Getting Started with SuperCollider
- Getting Started with OpenFrameworks
- Overtones, Harmonics and Additive Synthesis
- Visit to Cold Spring
April 2012
January 2012
December 2011
- The Final Exhibition
- Playing with Particles
- Responsive Granular Sound
- Kinecting to the Network
- First Working Day
- Designs for Freemote
- Freemote Utrecht
- Untitled - Picture This (2011)
October 2011
- The Wider Context?
- Trading Time for Space
- Talk at Goldsmiths Digital Studios
- Intro to Marius Watz
- Practical Guide to Generative Art
September 2011
August 2011
June 2011
May 2011
April 2011
- Cosm, Collision Detection and Volume
- Vector-Base Amplitude Panning
- Intuition, and Direction of the Project
- Reflections: What is Jaaga?
- Going Further with Ambisonics
- Introduction to Ambisonics
- Surface (2010)
March 2011
- Servo Motors and Transistors
- Spinning a 12V DC Motor
- Spinning a 5V DC Motor
- First Week at Jaaga
- Presentation Style
- Beginning the Jaaga Fellowship
January 2011
November 2010
October 2010
September 2010